{"id":58929,"date":"2025-08-17T08:13:23","date_gmt":"2025-08-17T08:13:23","guid":{"rendered":"https:\/\/tmp.al2uno.com\/product\/core-animation-simplified-animation-techniques-for-mac-and-iphone-development-1st-edition-by-marcus-zarra-and-matt-long\/"},"modified":"2025-08-17T08:13:23","modified_gmt":"2025-08-17T08:13:23","slug":"core-animation-simplified-animation-techniques-for-mac-and-iphone-development-1st-edition-by-marcus-zarra-and-matt-long","status":"publish","type":"product","link":"https:\/\/tmp.al2uno.com\/ar\/product\/core-animation-simplified-animation-techniques-for-mac-and-iphone-development-1st-edition-by-marcus-zarra-and-matt-long\/","title":{"rendered":"Core Animation Simplified Animation Techniques for Mac and iPhone Development &#8211; 1st Edition by Marcus Zarra and Matt Long"},"content":{"rendered":"<h2>Product details<\/h2>\n<div id=\"detailBullets_feature_div\">\n<ul class=\"a-unordered-list a-nostyle a-vertical a-spacing-none detail-bullet-list\" style=\"margin: 0px 0px 1px 18px;padding: 0px\">\n<li style=\"margin: 0px 0px 5.5px\"><span class=\"a-list-item\"><span class=\"a-text-bold\" style=\"font-weight: 700 !important\">ASIN \u200f : \u200e\u00a0<\/span><span>B099SFT263<\/span><\/span><\/li>\n<li style=\"margin: 0px 0px 5.5px\"><span class=\"a-list-item\"><span class=\"a-text-bold\" style=\"font-weight: 700 !important\">Publisher \u200f : \u200e\u00a0<\/span><span>Pearson<\/span><\/span><\/li>\n<li style=\"margin: 0px 0px 5.5px\"><span class=\"a-list-item\"><span class=\"a-text-bold\" style=\"font-weight: 700 !important\">Publication date \u200f : \u200e\u00a0<\/span><span>1 January 2000<\/span><\/span><\/li>\n<li style=\"margin: 0px 0px 5.5px\"><span class=\"a-list-item\"><span class=\"a-text-bold\" style=\"font-weight: 700 !important\">Edition \u200f : \u200e\u00a0<\/span><span>Kids Edition<\/span><\/span><\/li>\n<\/ul>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span>Apple&#8217;s Core Animation framework enables Mac OS X, iPhone, and iPod touch developers to create richer, more visual applications-more easily than ever and with far less code. Now, there&#8217;s a comprehensive, example-rich, full-color reference to Core Animation for experienced OS X and iPhone developers who want to make the most of this powerful framework. Marcus Zarra and Matt Long reveal exactly what Core Animation can and can&#8217;t do, how to use it most effectively-and how to avoid misusing it. Building on your existing knowledge of Objective-C, Cocoa, and Xcode, they present expert techniques, insights, and downloadable code for all aspects of Core Animation programming, from keyframing to movie playback. Zarra and Long thoroughly review similarities and differences between Core Animation on the Mac and iPhone, helping you write code that can easily move between platforms. They also present a full chapter of innovative techniques and proven &#8220;rules of thumb&#8221; for optimizing Core Animation&#8217;s real-world performance. Coverage includes: * Taking full advantage of Core Animation&#8217;s lightweight layers and views* Using keyframes to gain complete control over your animations* Creating startling effects with Core Animation transforms* Leveraging Core Image&#8217;s powerful filtering capabilities from within Core Animation* Playing QuickTime movies using Core Animation&#8217;s QTMovieLayer * Using the OpenGL layer to achieve greater control over movie playback* Integrating advanced Quartz Composer visualizations into your user interfaces* How to use helper layers to draw gradients, composite shapes, and replicate sublayers* Adding mouse and keyboard user interaction points, and much more&#8230;<\/span><\/p>\n","protected":false},"featured_media":58927,"comment_status":"open","ping_status":"closed","template":"","meta":{"_acf_changed":false},"product_cat":[7715,41],"product_tag":[8210],"class_list":{"0":"post-58929","1":"product","2":"type-product","3":"status-publish","4":"has-post-thumbnail","6":"product_cat-accessories","7":"product_cat-electronic-accessories","8":"product_tag-core-animation-simplified-animation-techniques-for-mac-and-iphone-development","10":"first","11":"instock","12":"purchasable","13":"product-type-simple"},"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v23.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Core Animation Simplified Animation Techniques for Mac and iPhone Development - 1st Edition by Marcus Zarra and Matt Long - Al2uno<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/tmp.al2uno.com\/ar\/product\/core-animation-simplified-animation-techniques-for-mac-and-iphone-development-1st-edition-by-marcus-zarra-and-matt-long\/\" \/>\n<meta property=\"og:locale\" content=\"ar_AR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Core Animation Simplified Animation Techniques for Mac and iPhone Development - 1st Edition by Marcus Zarra and Matt Long - Al2uno\" \/>\n<meta property=\"og:description\" content=\"Apple&#039;s Core Animation framework enables Mac OS X, iPhone, and iPod touch developers to create richer, more visual applications-more easily than ever and with far less code. Now, there&#039;s a comprehensive, example-rich, full-color reference to Core Animation for experienced OS X and iPhone developers who want to make the most of this powerful framework. Marcus Zarra and Matt Long reveal exactly what Core Animation can and can&#039;t do, how to use it most effectively-and how to avoid misusing it. Building on your existing knowledge of Objective-C, Cocoa, and Xcode, they present expert techniques, insights, and downloadable code for all aspects of Core Animation programming, from keyframing to movie playback. Zarra and Long thoroughly review similarities and differences between Core Animation on the Mac and iPhone, helping you write code that can easily move between platforms. They also present a full chapter of innovative techniques and proven &quot;rules of thumb&quot; for optimizing Core Animation&#039;s real-world performance. 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